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	<title>And also I game &#187; neo-medieval</title>
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		<title>And also I game &#187; neo-medieval</title>
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		<title>Video Games and Neo-Medievalism</title>
		<link>http://thegeekgirl.wordpress.com/2007/09/20/video-games-in-the-academic/</link>
		<comments>http://thegeekgirl.wordpress.com/2007/09/20/video-games-in-the-academic/#comments</comments>
		<pubDate>Thu, 20 Sep 2007 18:01:03 +0000</pubDate>
		<dc:creator>thegeekgirl</dc:creator>
				<category><![CDATA[academic]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[medieval]]></category>
		<category><![CDATA[neo-medieval]]></category>
		<category><![CDATA[technology]]></category>
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		<category><![CDATA[video games]]></category>

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		<description><![CDATA[There is a growing trend within the Neo-Medievalist to see video games as tools for teaching as well as a way to explore the modern perception of medieval. Last year at the Medieval Congress in Kalamazoo I attended to sessions on Video games and Medievalism. One was a hands on event where among other things [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thegeekgirl.wordpress.com&blog=1725104&post=21&subd=thegeekgirl&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>There is a growing trend within the <a target="_blank" href="http://en.wikipedia.org/wiki/Neo-medievalism">Neo-Medievalist </a>to see video games as tools for teaching as well as a way to explore the modern perception of medieval. Last year at the Medieval Congress in Kalamazoo I attended to sessions on Video games and Medievalism. One was a hands on event where among other things WoW, Guild Wars, The Guild, and more medieval building sim games than you can shake a stick at. The second session was a more traditional academic sessions with papers being presented. A very interesting one was about how certain medieval simulation games claim to be &#8216;historical accurate&#8217; when often the historical accuracy gets lost to playability, and how is companies are going to push a game to be used as a teaching tool need to be more careful about how they present themselves.</p>
<p>In that vain I also just submitted (on the deadline no less) a paper proposal on <a target="_blank" href="http://en.wikipedia.org/wiki/King%27s_Quest">King&#8217;s Quest </a>as a Medieval Romance Epic (or <a target="_blank" href="http://en.wikipedia.org/wiki/Chanson_de_geste">Chason de geste</a>). Some of you out there probably remember this Adventure game from the &#8217;golden days&#8217; of that genre. If you haven&#8217;t go pick up the <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FVIVAPE-72465-Kings-Quest-Collection%2Fdp%2FB000AYFPKG%3Fie%3DUTF8%26s%3Dvideogames%26qid%3D1190310800%26sr%3D8-1&amp;tag=andgladwoldsh-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">King&#8217;s Quest</a><img border="0" width="1" src="http://www.assoc-amazon.com/e/ir?t=andgladwoldsh-20&amp;l=ur2&amp;o=1" height="1" style="border:medium none;margin:0;" />collection it&#8217;s only 20 bucks or less(or if you look on line there are <a href="http://en.wikipedia.org/wiki/King%27s_Quest#Fan-created_episodes">three remakes </a>of the first three games with updated graphics and vocals).  I&#8217;m not going to go into my paper here, but if anyone is interested I will put up my proposal for you the reader to take a poke at.</p>
<p>On a side note its vast becoming obvious I&#8217;m not a history major but a Medievalist English major with grammar issues.</p>
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